Select between them and provide a load from resource file mechanismįor it to be actually used or, if they ARE capable of running side by That this IS the case) do we need to provide a way for the user to Time, if that is not felt appropriate then we should at least updateĪssuming that Vyzor and Geyser are mutually exclusive (I do not know Suggest it may be best to remove this resource from the bundle at this Geyser framework that is implicitly loaded at profile start-up) I 6 Mudlet - Vyzor Gauges Kash February 2014. Ive modified the sample script written by Mudlet Vyzors creator to fit. They will largely be put on hold, but can be updated if bugs are reported.
My old scripts are still here, under the Archive folder.
Use/load and the source code does not mention it anywhere (unlike the Discussion List Need help with Mudlet Alias Thank you Dnarris February 2014. Mudlet A modern open source MUD client with a graphical user inteface and full. I've modified the sample script written by Mudlet Vyzor's creator to fit Materia Magica, and incorporated many of my scripts into it to provide a seamless and pleasant-looking GUI for Mudlet. As it turns out the Mudlet executable does NOT mudlet iron-realms iron-realms-entertainment aetolia.
Master Github version is dated 22 July 2014 we really ought to update A public, open-source package for Mudlet, designed for players of Aetolia, the Midnight Age. November 2012! Given that at the time of writing Oneymus's latest Just checking the vyzor.mpackage file that is included in the sourceĬode and EMBEDDED into the Mudlet executable via the resource file Iįind it contains files the latest of which has a date-stamp of 30 You received this bug notification because you are a member of MudletĮmbedded Vyzor package is a couple of years old! We should make use of the new https download support and just point to I'm imagining some kind of a small progress dialog for theĭownloads with an option to cancel the download if you don't want it and so Would be a fair bit of work to make it work
And have an update method! So perhaps we should un-package it and instead install the individual files in a /lua/vyzor directory alongside the corresponding /lua/geyser one. As it turns out the Mudlet executable does NOT use/load and the source code does not mention it anywhere (unlike the Geyser framework that is implicitly loaded at profile start-up) I suggest it may be best to remove this resource from the bundle at this time, if that is not felt appropriate then we should at least update it.Īssuming that Vyzor and Geyser are mutually exclusive (I do not know that this IS the case) do we need to provide a way for the user to select between them and provide a load from resource file mechanism for it to be actually used or, if they ARE capable of running side by side, we still need to provide a loading mechanism. 2) Download and install Vyzor Package into Mudlet using Package Manager. If not for anyone else but me.Just checking the vyzor.mpackage file that is included in the source code and EMBEDDED into the Mudlet executable via the resource file I find it contains files the latest of which has a date-stamp of 30 November 2012! Given that at the time of writing Oneymus's latest master Github version is dated 22 July 2014 we really ought to update the bundled version. SlothMUD offers a few highly customized plugins for both Mudlet and Mushclient. But having it all packaged and exposed, with an object-oriented interface, makes it easier. In truth, Geyser and naked Mudlet Labels have access to setLabelStylesheet. It is my belief that Vyzor has the power to do more than Geyser, though Geyser is, in some ways, easier to use. Now, we add it Vyzor's Top Border Frame. Parenting provides relative sizing and placement, with options for static. Add some content in this case, our Border Component. Vyzor, GUI Manager for Mudlet Apr 2010 - Present Dynamically sizes and organizes GUI widgets for Mudlet.
LogoFrame = Vyzor.Frame( "logo", 0, 0, 0.1, 1 ) You can find the package on the mudlet forums() you can info on how to do things at the mudlet wiki. We've said we want it to be 10% of the parent's width, and 100% of the parent's height. We've said we want it to be positioned in the upper left corner of its PARENT. Here we create a Frame to hold our content. LogoBorder = Vyzor.Border( nil, nil, logoImage ) I've modified the sample script written by Mudlet Vyzor's creator to fit Materia Magica, and incorporated many of my scripts into it to provide a seamless and pleasant-looking GUI for Mudlet. This creates an image that will be stretched as necessary. Just checking the vyzor.mpackage file that is included in the source code and EMBEDDED into the Mudlet executable via the resource file I find it contains. Code: | lua - This means we have a border above the console whose height is 10% of the screen.